2D Shooter
This is my 2DShooter project.
I added the following modifications:
- life display
- added collisions with ennemies
- added small text with message at start of levels -> levels are now paused until you click start mission
- complete second level with "maze" like structure, comets to dodge and a few enemies to kill
- added "comet spawner", a type of enemy that shoots hazards that deal damage to the player (it is invisible)
- added health up powerup
- added miniboss enemy which spawns health up on death, chases player, has more hp and more guns, it is also a prefab (I did not make the art)
- added try again button after failing a level
- added boss enemy (not my art again) that has a lot of hp and wins the game when killed
- modified game script to make level 3 work differently ( spawns miniboss and boss based on score, right now based on "magic numbers" in code, can be improved to be modified from inspector or to spawn them based on time ...)
- to make the game script for level 3 work with score, I added a small function that resets the score when the level starts (otherwise we would need 3 numbers for each spawn trigger, depending on if you started on level 1 , 2 or 3, and maybe even more)
I believe the extra levels, the power-up, the new enemies (no new art) and the life display should all qualify as modifications for the sake of the course.
Created by Maxime Dupont
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